How do you show material in a viewport?

How do you show material in a viewport?

Show Materials in Viewport As

  1. Compact Material Editor > Material menu > Show Materials in Viewport As.
  2. Shading Viewport Label Menu > Materials submenu.
  3. Default menu: Views menu > Show Materials in Viewport As.

How can I see the texture of a viewport?

Turn on (Show Shaded Material In Viewport), or with a Standard, Arch & Design, or Autodesk material, choose and then turn on (Show Realistic Material In Viewport). The map appears on objects assigned the material in all shaded viewports. Now when you adjust a map, the viewports update to display the adjustments.

What is the difference between Boolean and ProBoolean?

A Boolean object combines two or more other objects by performing a Boolean operation or operations on them. ProBoolean offers a range of functionality such as the ability to combine multiple objects at once, each using a different Boolean operation.

What does show realistic material in viewport [on] do?

Show Realistic Material in Viewport [on]: Uses Realistic shading and enables viewport display of all maps. Note: If you are using a legacy viewport driver instead of Nitrous, these options read “Standard” and “Hardware” rather than “Shaded” and “Realistic,” as they did in versions of 3ds Max prior to 3ds Max 2012.

What are the benefits of 3ds Max viewports?

The appearance of materials in viewports depends on which graphics driver you are using. Provides a render-quality display environment that supports unlimited lights, soft shadows, screen-space ambient occlusion, tone-mapping, and high-quality transparency, along with progressive refinement of image quality when 3ds Max is not otherwise busy.

How do I improve the viewport display of a 3D map?

When the Direct3D driver displays a 3D map without hardware shading, the viewport display is not necessarily accurate. To improve viewport display, in the Compact Material Editor you can use the Material Editor Options dialog to set the Render Sample Size to equal a main dimension of the object you are applying the map to.

How do I switch between realistic and shaded maps in viewports?

This control lets you switch between displaying maps as shaded (Phong) or realistic (full detail) in viewports. (Slate Material Editor: Toolbar > Show Shaded/Realistic Material in Viewport flyout.)